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Éditions John Doe • Afficher le sujet - Resident dK


Resident dK

Un peu de dK dans votre quotidien.

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Mangelune
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Messagepar Mangelune » 17 Nov 2007, 19:10

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Aesdana, fan de boba, de John Doe, de Plagues, du FuturdK et du S.A.V.
aesdana
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Messagepar aesdana » 18 Nov 2007, 10:22

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Mangelune
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Messagepar Mangelune » 18 Nov 2007, 10:46

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僕は悲しんでいるときに悲しんでいることを止めてすばらしくなるよ。
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Myrkvid
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Messagepar Myrkvid » 18 Nov 2007, 11:05

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Mangelune
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Messagepar Mangelune » 18 Nov 2007, 12:41

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Moi ca m'intéresse beaucoup! Et je pense que le mettre sur la matrice est également une très bonne idée. 8)



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Go@t
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Messagepar Go@t » 18 Nov 2007, 12:55

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僕は悲しんでいるときに悲しんでいることを止めてすばらしくなるよ。
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Myrkvid
Gobelours technicien
 
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Messagepar Myrkvid » 18 Nov 2007, 13:18

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Mangelune
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Messagepar Mangelune » 18 Nov 2007, 13:49

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Minéralis
Dragonbellule
 
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Messagepar Minéralis » 02 Déc 2007, 00:41

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Mangelune
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Messagepar Mangelune » 02 Déc 2007, 10:25

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Minéralis
Dragonbellule
 
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Messagepar Minéralis » 02 Déc 2007, 11:04

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Tu sais tu peux envisager une approche Chaosium : tu limites les compteurs PdV/PdE à un ou deux pour monsieur tout le monde, quatre pour les pro. Comme ça les personnages sont loin d'être des surhommes.

Je disais ça parce qu'une approche plus pulp de Lovecraft a son intérêt, c'est sympa aussi de garder son perso sur toute une campagne.

Pour un système alternatif de PdV, il y a True D20 et Mutants & Masterminds (et Unearthed Arcana). Ceci dit ça change trop la base même du dK system au risque de déséquilibrer le tout. Je préfère une optique "points de vie limités".
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Mangelune
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Messagepar Mangelune » 02 Déc 2007, 11:59

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D'accord pour les PV si tu veux pouvoir garder ton perso.

Pour faire plus dure, activation du Stress dès que tu est blessé suivant un quota (1d4 pv, 1/2, 1/3...). Bien sûr, seul les pjs stresse, pas les créatures. Tout de suite, les combat vont vite tourner en défaveur des PJs si ils s'entêtent.
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Minéralis
Dragonbellule
 
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Messagepar Minéralis » 02 Déc 2007, 12:38

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Et activer un dKE6 voir dKE4 ne serait pas la solution beaucoup plus simple?

cf
Vous aimez le dK System et Prophecy? Soyez les bienvenue...
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thedoomed
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Messagepar thedoomed » 02 Déc 2007, 13:02

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Si, le dK6 est une option clairement adaptée.

De toutes façons j'avais rédigé ça dans l'optique de scénarios one shot ou de courtes campagnes (d'ailleurs faudrait que je fasse plus de prétirés). Les plus gros personnages avaient ainsi 4 atouts compteurs et allaient gagner de 1 à 5 atouts avant la fin (le tout étant géré sans niveaux).

Le stress marche aussi, j'essaierai d'inclure d'autres options au fichier tiens.
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Mangelune
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Messagepar Mangelune » 02 Déc 2007, 13:29

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